La Gendarmerie Detective
Connection Rating: 3
Cash, Favors, Gifts
Scotch, Guns, Women
Gendarmerie, Knight Errant, Lone Star, Security Firms, Emergency services
Likes: Scotch, Guns (antique six shooters), women, law, solving mysteries, honor
Dislikes: Crime, corruption, those who prey on the weak
Run Interference: Once per game session the player may call on Violette to run interference with Le Gendaremie delaying their response to alarms. She will only do this if she believes the players are working for the greater good. If they are openly breaking the law (in a way that would gain public awareness) she will not help the runner. Increase response time by one category.
Just the Facts: Violette can investigate evidence brought to her. She has access to the tools and facilities for detailed analysis. This will take at least a few hours.
At gm discretion Violette herself could come to the scene. This should never be part of a combat scenario. If it is, she will quickly escape and the players involved will have to face the ramifications of endangering her. Possibly including the loss of the contact entirely.
A connection test can be done to quickly analyze something remotely. This extended test has a threshold of 3 before in depth information can be gotten from Violette. Each bonus only counts once.
These things will grant additional +1 die to this test:
Time, with a few hours to pour over the data you give her
Cyber eyes 1 per every 2 points of Rating.
Monopoly: Once per session If the players are arrested they can call on Violette for help. If she has a loyalty rating of 6 plus, she will pull some strings and try and get the runners released. GM discretion on success or failure.